ausgewählte Veröffentlichungen Journalartikel Diffraction perception in L-shaped rooms using virtual reality. EURASIP Journal on Audio, Speech, and Music Processing. 2026 Perceptual effects of modified late reverberation and reverberation time in auditory augmented reality in two rooms. Acta Acustica. 2026 Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies. IEEE Transactions on Visualization and Computer Graphics. 7214-7224. 2024 Augmented/Mixed Reality Audio for Hearables: Sensing, control, and rendering. IEEE Signal Processing Magazine. 63-89. 2022 Perceptual Matching of Room Acoustics for Auditory Augmented Reality in Small Rooms - Literature Review and Theoretical Framework. Trends in Hearing. 23312165221092919. 2022 Creation of Auditory Augmented Reality Using a Position-Dynamic Binaural Synthesis System—Technical Components, Psychoacoustic Needs, and Perceptual Evaluation. Applied Sciences. 1150. 2021 The Availability of a Hidden Real Reference Affects the Plausibility of Position-Dynamic Auditory AR. Frontiers in Virtual Reality. 2021 Sammelbandbeitrag Creating Auditory Illusions with Binaural Technology. The Technology of Binaural Understanding. 623-663. 2020 Editorial What you hear is what you see? Perspectives on modalities in sound and music interaction. Personal and Ubiquitous Computing. 655-656. 2024 Konferenzpaper ICS-MR: Interactive Conversation Scenarios for Assessment of Mixed Reality Communication. 12995-13001. 2025 Perceptually-driven panning for an extended listening area. 1-5. 2025 Spatial Audio Models’ Inventory To Cover The Attributes From The Spatial Audio Quality Inventory. Proceedings of Forum Acusticum - EuroNoise 2025 : 11th Convention of the European Acoustics Association. 3457-3464. 2025 Subjective evaluation of the first incoming reflection - revisiting and extending Barron's study. Proceedings of Forum Acusticum - EuroNoise 2025 : 11th Convention of the European Acoustics Association. 3413-3420. 2025 White-box Differentiable Model of Perceived Localisation. 2025 IEEE International Workshop on Multimedia Signal Processing (MMSP). 264-268. 2025 Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual Reality. 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR). 849-858. 2024 Effects of Modified Late Reverberation on Audio-Visual Plausibility and Externalization in AR. Immersive and 3D Audio: from Architecture to Automotive (I3DA). 1-9. 2023 Localizability of the Closest Wall with a Speaking Avatar at Increasing Distances in Three Rooms. 1-10. 2023 Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication. 209-215. 2023
Mitglied bei Spatial Audio Network (SANE) 2026 - IEEE 2025 - XR-INTERACTION – RESEARCH ALLIANCE FOR EXTENDED REALITY 2025 - Audio Engineering Society - Chair Technical Committee Interactive Media and Games 2016 - Deutsche Gesellschaft für Akustik e.V. - Leitung Fachausschuss Virtuelle Akustik 2016 -
betreut/e wissenschaftliche Arbeit Promotion Data-Driven Room Acoustic Modeling for AR bearbeitet durch Amal Emthyas 2023 - 2026 Efficient perceptually-motivated diffraction modelling for VR/AR and computer games bearbeitet durch Joshua Mannall 2023 - 2026 Perceptual Requirements for Late Reverberation in AR/XR bearbeitet durch Christian Schneiderwind 2022 -