ausgewählte Publikationen Konferenzpaper A VR Office Applying Modern Search and Filter Concepts for Knowledge Workers. Lecture Notes in Computer Science. 101-113. 2023 Automatisierte Erkennung von Buganfragen im Kundensupport des Bankwesens. Tagungsband zur 23. Nachwuchswissenschaftler*innenkonferenz. Hrsg. Lohr, Thomas. 102-105. 2023 Eine explorative Studie zur Gesundheitsbewertung und -tracking mit multimodaler Sensorik. Tagungsband zur 23. Nachwuchswissenschaftler*innenkonferenz. Hrsg. Lohr, Thomas. 106-109. 2023 Realitätsnahe Nachbildung von Umgebungen für interaktive Echtzeit-Simulationen. Tagungsband zur 23. Nachwuchswissenschaftler*innenkonferenz. Hrsg. Lohr, Thomas. 35-43. 2023 A Framework for an IT-based risk management for the third-party funding process in universities (TRINITY). 2022 16th International Conference on Ubiquitous Information Management and Communication (IMCOM). 2022 Adaptation of a Research-based Teaching-Learning Format with Approaches of Online Learning in the STEM Field 2022 Explorative Studie zur computergestützten Analyse im Bereich Fahrsimulationen. VAR2 2019 – Realität erweitern. Tagungsband der 5. Fachkonferenz. 73-83. 2019 An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets. Lecture Notes in Computer Science. 130-140. 2017 Sammelbandbeitrag An Exploratory Study on the Perception of Optical Illusions in Real World and Virtual Environments. Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy. 161-170. 2020 Game-Based Learning Using the Example of Finanzmars. 2020 6th IEEE Congress on Information Science and Technology. 7-14. 2020 Investigating the Influence of Optical Stimuli on Human Decision Making in Dynamic VR-Environments. Virtual, Augmented and Mixed Reality. Design and Interaction. 453-467. 2020 Real-Time Activity Detection of Human Movement in Videos via Smartphone Based on Synthetic Training Data. 2020 IEEE Winter Applications of Computer Vision Workshops. 160-164. 2020 University of Applied Sciences Mittweida and Chemnitz University of Technology at TRECVID ActEv 2019. Proceedings of TRECVid 2019. 2020 Virtual Experience of The University of Applied Sciences Mittweida Through the Ages. 14th European Conference on Games Based Learning. 249. 2020 A Scalable System Architecture for Activity Detection with Simple Heuristics. 2019 IEEE Winter Applications of Computer Vision Workshops (WACVW). 2019 University of Applied Sciences Mittweida and Chemnitz University of Technology at TRECVID Instance Search 2019. Proceedings of TRECVid 2019. 2019 University of Applied Sciences Mittweida and Chemnitz University of Technology at TRECVID 2018. Proceedings of TRECVid 2018. 2018 Ausprägung von Verhaltensprofilen zur Navigation für KI-Bots in Unity. INFORMATIK 2017. Hrsg. Eibl, Maximilian. 1663-1675. 2017 Chemnitz Technische Universität and Hochschule Mittweida at TRECVID Instance Search 2017. Proceedings of TRECVid 2017. 2017 Tutorial (TUT06) and Workshop (WS25) on Creating Advanced Artificial Intelligence in Games (CAAI4GAMES). Lecture Notes in Informatics (LNI) - Proceedings, Volume P-275. 1661. 2017 Technische Universität Chemnitz at TRECVID Instance Search 2016. Proceedings of TRECVid 2016. 2016