ausgewählte Veröffentlichungen
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Konferenzpaper
- Virtual Mittweida - Creating a game-based approach to teach artificial intelligence for games. Ahram, Tareq Z. / Falcao, Christianne (eds):Metaverse, Virtual Environments and Game Design: Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA, 26-30 July 2025. 2025
- A VR Office Applying Modern Search and Filter Concepts for Knowledge Workers. Lecture Notes in Computer Science. 101-113. 2023
- Entwicklung und Evaluation einer virtuellen Verkehrssimulation in Kombination mit einem Expertensystem 2023
- MIStress: A Student Experiment on Data Collection and Analysis in the Context of Stress Detection. 2023 International Conference on Electrical, Computer and Energy Technologies (ICECET). 2023
- Realitätsnahe Nachbildung von Umgebungen für interaktive Echtzeit-Simulationen. Tagungsband zur 23. Nachwuchswissenschaftler*innenkonferenz. Hrsg. Lohr, Thomas. 35-43. 2023
- Adaptation of a Research-based Teaching-Learning Format with Approaches of Online Learning in the STEM Field 2022
- Data set for long term driving recording using immersive motion simulation in virtual racing - IMSRace. 2022 International Conference on Electrical, Computer and Energy Technologies (ICECET). 2022
- You can’t drive my car - a method to fingerprint individual driving styles in a sim-racing setting. 2022 International Conference on Electrical, Computer and Energy Technologies (ICECET). 2022